First, put one Spike Factory on each last bend. This means you need TWO Spike Factories. (That was to my friend). Then, put 1 Dart Monkey at the beginning of each track. Adds up to 2 Dart Monkeys. This should hold for the first few rounds.
Next you need Lead popping power. Put a Monkey Apprentice at the start of each track near the Dart Monkeys. Adds up to 2 Monkey Apprentices.
Finally and most importantly, build 2-4 glue gunners keeping 1-2 on each side. This will slow down larger bloons and you will need it at 2/1 (Corrosive Glue/Stickier Glue).
From now onward its quite simple, just build more upgrade the Spike Factories to 2/2 or as high as you can and keep building Ninjas, Dart, Sniper and Boomerang Monkeys. If you have Boomerang, you must upgrade it to x/2 (Red Hot Rangs) to pop Lead. Also, place just a few more Lead poppers (Boomerangs count). Near the end of the mission, you could think of repairing the Heli but that's your choice.
A final warning: I recommend that only Level 15 and above attempt this level.
A last tip that I forgot: Put all Monkeys on Strong Targeting.
Thanks for reading and share your ways of getting through this level.
How many glue gunners
ReplyDeletehe said four, two on each side.
Deletedies on round 3 level 17 and i did everything it said ive died every time 30 times over on this stupid course
ReplyDeleteThis worked perfectly! thank you so much!
ReplyDelete